Senior Level Artist · AI Creative Explorer

HAOLIANG YANG builds worlds you can step into — for games, AI, and film.

Senior Level Artist at Digital Extremes, with credits at Ubisoft and CCP Games — AAA-honed environment and level art, now pushed further by AI-driven creative workflows.

Profile

AAA game art experience, expanded by AI-native creativity.

Haoliang Yang is a Canada-based senior game artist with deep AAA production experience across Digital Extremes, Ubisoft, CCP Games, Garena Group, and The9 Limited. His expertise spans the full production craft — level art, environment creation, engine editor workflows, lighting, and performance optimization — and extends into art leadership, where he has driven art management, outsourcing strategy, and visual style development.

Beyond traditional game art production, he is deliberately building an AI-native creative practice — harnessing vibe coding to rapidly prototype tools and web experiences, AI painting to accelerate visual ideation, and AI filmmaking to craft mood, sequencing, and cinematic storytelling.

Expertise

A balanced practice across production, leadership, and AI.

Game Art & Production

  • Level Art
  • Environment Art
  • Video Games
  • Unreal Engine 3
  • Lighting
  • Optimization

Art Direction & Leadership

  • Art Direction
  • Team Leadership
  • Production Planning
  • Outsourcing
  • Visual Style
  • Documentation

AI Creative Skills

  • Vibe Coding
  • AI Painting
  • AI Image Generation
  • AI Filmmaking
  • AI Storytelling
  • Creative Prototyping

Software Toolkit

Production-grade tools across 3D, Game Engines, Modling, Texturing, and Coding.

A daily-driver stack honed through two decades of AAA environment, level, and lighting work.

  • Unreal Engine
  • Unity
  • Blender
  • 3ds Max
  • MAYA
  • Photoshop
  • Substance 3D Painter
  • Substance 3D Designer
  • Houdini
  • ZBrush
  • Marmoset Toolbag
  • Gaea2
  • Visual Studio Code
  • ComfyUI

AI Creative Lab

Exploring the next visual pipeline through AI-assisted making.

01

Vibe Coding

Rapidly prototyping websites, creative tools, interaction ideas, and presentation systems with AI-assisted coding workflows.

02

AI Painting

Using AI image generation to explore atmosphere, composition, mood boards, concept directions, and high-speed visual iteration.

03

AI Filmmaking

Experimenting with AI video and cinematic generation for mood, sequence blocking, story beats, and visual narrative tests.

04

AI Pipeline

Investigating AI-enhanced visual development workflows for game art, cinematic content, and production communication.

Experience

A career built across AAA production and art leadership.

2017 — Present

Digital Extremes

Senior Level Artist · London, Canada Area

Drive the visual quality of level and environment art for a live-service AAA title, setting the standard for polish, spatial readability, and production consistency across the art team.

2016 — 2017

Garena Group

Art Director · Shanghai City, China

Owned the creative vision across multiple projects end-to-end — defining visual direction, leading campaign presentations to stakeholders, and reviewing design and art output to enforce a high quality bar.

2010 — 2016

CCP

Art Manager · Lead Environment Artist · Senior Level Artist

Headed art department operations for DUST 514 — owning planning and scheduling while leading environment modeling, level implementation, cross-team coordination, and quality assurance across the production.

2008 — 2010

The9 Limited

Art Manager

Built and led a 40-artist department — establishing the project's art style and production pipeline, setting quality standards, and managing outsourcing partners to deliver at scale.

2004 — 2008

Ubisoft

Level Artist

Shaped game environments across multiple AAA titles — owning modeling, texturing, editor integration, lighting, and final performance optimization to shipping-quality standards.

Education & Languages

Design foundation with global production experience.

Soochow University (CN)

Bachelor’s degree, Design Art · 2000 — 2004

Languages

Chinese — Native or Bilingual

English — Professional Working

Contact

Let’s discuss games, worlds, and AI-driven visual ideas.