Senior Level Artist · AI Creative Explorer
HAOLIANG YANG builds worlds you can step into — for games, AI, and film.
Senior Level Artist at Digital Extremes, with credits at Ubisoft and CCP Games — AAA-honed environment and level art, now pushed further by AI-driven creative workflows.
Profile
AAA game art experience, expanded by AI-native creativity.
Haoliang Yang is a Canada-based senior game artist with deep AAA production experience across Digital Extremes, Ubisoft, CCP Games, Garena Group, and The9 Limited. His expertise spans the full production craft — level art, environment creation, engine editor workflows, lighting, and performance optimization — and extends into art leadership, where he has driven art management, outsourcing strategy, and visual style development.
Beyond traditional game art production, he is deliberately building an AI-native creative practice — harnessing vibe coding to rapidly prototype tools and web experiences, AI painting to accelerate visual ideation, and AI filmmaking to craft mood, sequencing, and cinematic storytelling.
Expertise
A balanced practice across production, leadership, and AI.
Art Direction & Leadership
AI Creative Skills
Software Toolkit
Production-grade tools across 3D, Game Engines, Modling, Texturing, and Coding.
A daily-driver stack honed through two decades of AAA environment, level, and lighting work.
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Unreal Engine
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Unity
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Blender
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3ds Max
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MAYA
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Photoshop
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Substance 3D Painter
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Substance 3D Designer
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Houdini
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ZBrush
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Marmoset Toolbag
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Gaea2
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Visual Studio Code
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ComfyUI
AI Creative Lab
Exploring the next visual pipeline through AI-assisted making.
Vibe Coding
Rapidly prototyping websites, creative tools, interaction ideas, and presentation systems with AI-assisted coding workflows.
AI Painting
Using AI image generation to explore atmosphere, composition, mood boards, concept directions, and high-speed visual iteration.
AI Filmmaking
Experimenting with AI video and cinematic generation for mood, sequence blocking, story beats, and visual narrative tests.
AI Pipeline
Investigating AI-enhanced visual development workflows for game art, cinematic content, and production communication.
Gallery
Selected work across shipped titles, AI exploration, and immersive worlds.
A curated mix of production frames from shipped titles, recent AI-driven studies, and links to the wider portfolio archive. Filter by discipline to browse the work.
Experience
A career built across AAA production and art leadership.
Digital Extremes
Senior Level Artist · London, Canada Area
Drive the visual quality of level and environment art for a live-service AAA title, setting the standard for polish, spatial readability, and production consistency across the art team.
Garena Group
Art Director · Shanghai City, China
Owned the creative vision across multiple projects end-to-end — defining visual direction, leading campaign presentations to stakeholders, and reviewing design and art output to enforce a high quality bar.
CCP
Art Manager · Lead Environment Artist · Senior Level Artist
Headed art department operations for DUST 514 — owning planning and scheduling while leading environment modeling, level implementation, cross-team coordination, and quality assurance across the production.
The9 Limited
Art Manager
Built and led a 40-artist department — establishing the project's art style and production pipeline, setting quality standards, and managing outsourcing partners to deliver at scale.
Ubisoft
Level Artist
Shaped game environments across multiple AAA titles — owning modeling, texturing, editor integration, lighting, and final performance optimization to shipping-quality standards.
Education & Languages
Design foundation with global production experience.
Soochow University (CN)
Bachelor’s degree, Design Art · 2000 — 2004
Languages
Chinese — Native or Bilingual
English — Professional Working
Contact